Enhancing Medical Imaging Technique: Ambient Occlusion in Volumetric Rendering
Introduction: Rendering in Medical Imaging
Medical imaging is a vital tool in healthcare, transforming raw data from technologies like computed tomography (CT) and magnetic resonance imaging (MRI) into visuals that guide diagnosis, treatment planning, and patient care. The quality of these visualizations is paramount—how data is rendered can mean the difference between spotting a critical anomaly or missing it entirely. One of the foundational methods for rendering this data is the Volume Rendering Technique (VRT), which converts 3D volumetric datasets into comprehensive images by mapping tissue densities to colors and opacities. Widely used in DICOM viewers, VRT provides clinicians with a holistic view of anatomy, such as the spatial relationship between a tumor and surrounding blood vessels, making it indispensable for understanding complex structures.
The quest for even greater realism led to advancements like cinematic rendering, an evolution of VRT that employs sophisticated lighting models inspired by film animation. This technique produces photorealistic 3D images with lifelike shadows and depth, enhancing visualization for surgical planning and patient education. However, cinematic rendering comes with a trade-off: it’s computationally intensive and non-interactive, requiring pre-processing that limits its use in dynamic, real-time scenarios. To address this, modern rendering techniques like Screen Space Ambient Occlusion (SSAO) and Order-Independent Transparency (OIT) have emerged, offering advanced visualization capabilities that operate in real time. These methods bring depth and clarity to medical imaging without sacrificing interactivity, making them ideal for applications like image-guided surgery or interactive training simulations. In this blog, we’ll dive deep into SSAO, exploring how it enhances medical imaging by simulating realistic shading, improving diagnostic precision.
Understanding Ambient Occlusion (AO) and Screen Space Ambient Occlusion (SSAO)
Picture yourself painting a 3D scene—like a sunny room or a medical scan of a body—and you want it to look real. You’ve got light coming from somewhere, like the sun or a lamp, but there’s also soft, scattered light bouncing around everywhere, called ambient light. Now, think about how that light works: open, exposed spots—like the middle of a floor or the top of a bone—catch more of this ambient light because nothing’s blocking it, so they look brighter. But corners, cracks, or places where things meet get less light because nearby objects shield them, leaving them darker. That’s what Ambient Occlusion (AO) does in 3D computer graphics: it figures out how much of this ambient light reaches each spot, darkening the tucked-away areas to add realistic shadows and depth.
While AO is visually great, it can be slow to compute for every point in a full 3D scene, especially in real-time applications like video games or interactive medical visualizations. That’s where Screen Space Ambient Occlusion (SSAO) steps in. SSAO is a faster, simplified version of AO that works in “screen space”—meaning it uses the 2D image already rendered on your screen instead of the entire 3D model. It’s like taking a shortcut: instead of checking every corner of a virtual world, SSAO looks at the depth information (how far things are from the camera) and surface directions (called normals) in the image you’re already seeing. This makes it perfect for situations where speed is key, like showing a doctor a live 3D view of a patient’s scan, enhancing medical imaging techniques by providing faster and more efficient real-time visualization.


Image 1: Render before and after using SSAO
How SSAO Works (in Simple Terms)
Step 1: Gather Info: SSAO starts with two key pieces from the rendered image: the depth buffer (which tells it how far each pixel is from the camera) and the normal buffer (which shows the angle of each surface). Think of these as maps that help SSAO understand the scene’s layout.
Step 2: Check Nearby Spots: For every pixel on the screen, SSAO looks at a small area around it—like a tiny circle or hemisphere. It picks a few random points in that area to test.
Step 3: Spot Blockages: For each test point, SSAO checks if something closer to the camera (like a wall or bone) blocks it. If the depth at the test point is farther away than the pixel’s depth, it’s not blocked. But if something’s in the way, it adds to the “occlusion” score.
Step 4: Darken the Pixel: All these occlusion scores get averaged together, and the pixel gets darkened a bit based on how blocked it is. More blockage means darker shadows, mimicking how light gets trapped in tight spaces.
This process happens fast, frame by frame, making SSAO a go-to for real-time graphics. As explained by Learn OpenGL, a popular graphics tutorial site, “SSAO is an approximation that adds soft shadows to a scene without needing to compute full lighting for every point, balancing quality and performance” [1]. In medical imaging analysis, SSAO can highlight subtle details—like the edges of a tumor or the curve of a blood vessel—without slowing down the system, enabling doctors to see more with greater speed and precision.
Screen-Space Ambient Occlusion (SSAO) implementation
The Visualization Toolkit (VTK) is a massive, open-source software library with over 1 million lines of code, primarily in C++, launched in 1993 by Kitware to power advanced 3D graphics and data visualization. It boasts an extensive feature set, including rendering, data processing, and interaction tools, serving applications from scientific visualization to medical imaging across industries worldwide.
Screen-Space Ambient Occlusion (SSAO) in VTK enhances 3D visualization by simulating ambient light occlusion in real-time, darkening areas like crevices to improve depth perception. Introduced in VTK 9.0 (July 2020) for surfaces and later extended to volumes by 2023, it operates as a vtkSSAOPass
within the OpenGL rendering pipeline. Using depth and normal buffers, SSAO samples a hemisphere around each pixel to estimate occlusion, with adjustable parameters like radius and kernel size for quality control. For more, see the VTK blog [2].

Image 2: Organ reconstructed surfaces rendered with SSAO shows subtle darkening in areas where geometry is close together like in the Right Coronary Artery. This darkening occurs because SSAO simulates the reduced ambient light in this tight space between right ventricle and atrium, enhancing the visual depth and making the vessel’s attachment point appear more recessed and realistic.”

Image 3: Organ reconstructed surfaces rendered without SSAO lacks subtle darkening around the Right Coronary Artery, resulting in flatter lighting between the right ventricle and atrium, reducing visual depth and realism at the vessel’s attachment point.
Screen-Space Ambient Occlusion in our projects
Graylight Imaging is integrating Screen-Space Ambient Occlusion (SSAO) into one of our internal project. By leveraging SSAO, a real-time rendering technique that enhances depth and realism by simulating soft shadows in areas where light is obstructed, we aim to deliver immersive 3D visuals that stand out in the market. This approach, built on VTK’s robust implementation, ensures efficient performance and stunning depth perception, aligning with our mission to push the boundaries of imaging technology in consumer devices.
We apply this technique to both mesh as well as to volume rendering, enhancing medical imaging techniques by improving the clarity and accuracy of visualized data.